Everything in the world of Torchlight 2 really feels like it belongs where it is, from the humanoid roaches swarming through underground sewers to the rotting dwarven soldiers defending an awakened clockwork fortress.
The enemies, too, are beautifully designed, not only in their new tactics – some larger beasts will lumber in swinging a gigantic club, while more spindly enemies will jump in and out of battle, or teleport around the battlefield – but in their animations and movements. Runic has done an amazing job on the art and design of each of the game's major settings, and while it is a little strange to venture back out into a desert in Act 2 (just as Diablo 3 did), everywhere Torchlight 2 goes is colorful and inventive. The last game simply walked you through stacked floors of one big dungeon, but this game carries you out across the world of Torchlight itself. It's an excellent follow-up to the popular first game in the series, and at a ridiculous price of just $19.99 it demands to be played both by fans of the genre and of great PC games.%Gallery-166151% Torchlight 2's best new feature isn't in any of the game's systems, but in the world you explore as you hack down foe after foe. I say that right here in the beginning so I can move on to a different point: Ratings and comparisons aside, Torchlight 2 is an accomplishment by this studio of less than 30 people, a feat that's impressive regardless of any other long-awaited dungeon crawlers that arrived earlier this summer. The game makes some minor missteps in design, and I don't think the pacing or the scope matches up to that of Diablo 3. Spoiler: I'm giving Torchlight 2 a half-star less. Besides their obvious genre connection, Runic Games' Max Schafer co-founded Blizzard North (where he helped make Diablo and Diablo 2), and these two anticipated sequels have crossed paths more than a few times during production. Now, Torchlight 2 has finally arrived to complete the pair. I gave Diablo 3 a five-star review, and though the word "perfect" didn't come up, I did call it "a masterpiece." I still stand by that score, despite the somewhat bumpy reputation the game has earned since launch.